On the other hand, dipping Spore Druid 2 on a Monk is seems like a slam dunk, especially after level 5-6. Lizardfolk gain +2 Con, +1 Wisdom, which is great for you! If you decide to invest mostly into Dexterity, the Natural Armor of a Lizardfolk will be massive; 13 + Dexterity is nothing to sneeze at! Death isn't the end of life, but instead a change of state that sees life shift into a new form. At level 6, you slow down quite a bit. and then it’ll just be humanoids. Druid 5e is an extremely adaptable class in dungeons and dragons game. However, being able to throw this out as a bonus action and having a bunch of enemies choke on your spores is fine. Perfect! You’re the harbinger of death itself! Instead of becoming a beast, you gain 4 temp HP per level, and a few other benefits. Amaethon - God of agriculture, animal husbandry. At 6th level, your spores gain the ability to infest a corpse and animate it. Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells. And that’s your entire reaction! The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. Circle of Spores Druids of the Circle of Spores find beauty in decay. Either class can be the main class(i.e. Well, there goes your reaction! It’s okay combat control, it forces enemies to take constant damage if you can make bottlenecks… but average 9 damage isn’t that much by now. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. Next: Guildmasters’ Guide to Ravnica: Order Cleric subclass confirmed. Nice flavor, at least! How to Use This Guide. That’s mean! It has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, shillelagh. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level. D&D 5E Circle of Spores Druid – Guildmasters’ Guide to Ravnica Dec 12, 2018 by wallyd2 in Character Creation and Classes. It really is just not that significant. Here is a playtest option for that feature: the Circle of Spores. They also gain some proficiencies to help you fill a Rogue’s Scouting spot, if you need to. Finally… you’re a crow. However, you’ll eventually not fight beasts (since most generic beast stats are CR 8 at most!) 53 votes, 17 comments. Green: Good options. The Circle of Spores is a great frontliner, and a fantastic alternative to Circle of the Moon. It turns the Druid into a legitimate frontliner without needing Circle of the Moon. But, the extra benefits make a melee-centric build extremely viable. Or, if you’re a real madman, you could multiclass with Monk to use Flurry of Blows. You’re losing the value of resurrecting large creatures, and can’t even resurrect mosquitos or anything that was just annoying. Another adventure could consist of a spore druid who is attempting to join the Selesnya Conclave’s ranks. Blinded is much, much worse, since that really affects your ability to hit things… and they hit you much harder! The brown mold releases spores that burst out in a cloud that fills a 15-foot cube centered on it, and the cloud lingers for 1 minute. or until you use your Wild Shape again. to be Dexterity builds, but I find Dexterity to be a bit more useful. Click here to toggle editing of individual sections of the page (if possible). Nature deities are Gods and Goddesses who grant spells to, and are worshipped by, Druids, rangers and other naturally-inclined divine spellcasters. They also gain some proficiencies to help you fill a Rogue’s Scouting spot, if you need to. And that’s because your buffs are crazy good! These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again. 4 HP per level is a bit lower than you’d get by Wild Shaping with Circle of the Moon; by now, you get 8 HP, rather than the 40-ish of the Dire Wolf. Wizards of the Coast released a new Unearthed Arcana on 1/8/2018! Orange: OK options, or useful options that only apply in rare circumstances. As a half-caster, Rangers will augment a Druid’s spellcasting with additional spells (starting at level 2). These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. 2. Learn the pros and cons with our Transmutation Wizard 5E Guide! In combat, the zombie’s turn is immediately after yours. Append content without editing the whole page source. Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit. I may not be a huge fan of your Halo of Spores, but I can recognize a respectable class feature when I see one. This is 5 condition immunities. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. Druid: Circle of Spores. And they get to. 2nd level (3 slots): animal messenger, barkskin You should definitely check it out if you haven't already. Of course, I hope you’ll become super obsessed with the Enneagram like me and use it as a tool for self-understanding and growth, but if you’re reading this guide, chances are you’re just here to make a good D&D character.. One of the best debuffs in the game, ignored! And clever usage of racial features and a high Strength or Dexterity score can really help you out. Really good for any frontlining druid. Your email address will not be published. Change the name (also URL address, possibly the category) of the page. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death. For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level Spell Slots. 3. Those were 3 pretty alright abilities. I’d suggest just dual-wielding at most. In combat, the zombie's turn comes immediately after yours. If you want a new spin on the frontlining Druid, Spores can show you a whole new world! Druids of the Circle of Spores find beauty in decay. FFXIV Delubrum Reginae | A Quick Guide to Your Run, The Best Printer for Index Cards | Top Picks + Buyers Guide, The Best Laptop for Second Life | Top Picks + Buyers Guide, Aasimar 5E Race Guide | Tips and Builds for the Aasimar Race, Dwarf 5E Race Guide | Tips and Builds for the Dwarf Race, As a rare addition to a class’s toolkit, the. This is a fantastic ability, as long as you keep yourself safe. Then, the next time your zombie takes any damage, it’s guaranteed dead. CA$ 13.31. The second problem is the hitpoint problem. Finally… you’re a crow. They also tend to have some connection to the four … Water genasi have a … Any creature that ends its turn in the cloud must make a DC 13 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Also, you’d be much more accepted amongst evil parties! Zombies can spend 1 reaction per rest to avoid dying if they took 10 or less damage, but you’ll have to expend that reaction immediately. Also unlike Wild Shape, you can’t heal your temporary hitpoints, so it’s easier to lose the shield. Nothing too strong, but it’s easy to trigger. While this feature is active, you gain the following benefits: These benefits last for 10 minutes, until you lose all these temporary hit points. monsters are just itching to get some spores! Some said she was the daughter of Manannan, some said she was the Morrigan herself. At 14th level, the fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit, unless you are incapacitated. it… which is specifically spells that stimulate natural healing, like Regenerate. Rather rare, for a regional guide! They’ll not be huge threats in a fight. Creative Commons Attribution-ShareAlike 3.0 License. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. Perfect! These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Choose to focus on either Dexterity or Strength. Druids of the Circle of Spores find beauty in decay. Just make sure you’re dodging as many hits as possible, and you’ll find that 4 HP per level is plenty! Then, the next time your zombie takes any damage, it’s guaranteed dead. You regain all expended spell slots when you finish a long rest. Really weird, but hilarious. Learn more about it with our Horizon Walker 5E Guide. Finally… you’re a crow. Using a charge of Wild Shape can fuel Symbiotic Entity, rather than turn you into a creature. Then they take additional damage from the cloud, since they’ll have trouble moving. To begin, the Circle of Spores gets a few spells that they learn automatically. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Do you know what’s a bit less great? Frightened is really bad for you, since you’re in melee so much. You can use the following reaction a Wisdom Modifier number of times per day. This is a fantastic way to get damage while enforcing your mastery of rot. Circle of the Land. I will look at several factors to determine the absolute best race to play a druid in fifth edition Dungeons & Dragons. Spore Druids don’t have to be Dexterity builds, but I find Dexterity to be a bit more useful. Three new character archetypes were in it, and we're reviewing each one. If we're strictly min/maxing, that would allow you to dump all the physical stats and maintain all the mental stats. Watch headings for an "edit" link when available. And both Animate Dead and Gaseous Form are very useful in the situations they come up! And in this case, a class from a non-standard rulebook is actually great! Today we build Nature’s Necromancer; a Circle of Spores Druid subclass found in Guildmasters’ Guide to Ravnica.