Good Future is very similar and predictably "good" with a bit less of the hip-hop and more of the twinkly, and the Bad Future is pretty much the opposite of that statement, with siren-like sounds and a lack of that climax at the end. If i load the images onto the matrials on blender will they automaticly be mapped to their right places? Round about two thirds of the way through, a large, one-off structure exists in the background, which occupies most of the vertical height of the level, and a hefty width too. ), and there are also, As explained in more detail in the Structure section above, the level has both foreground and background paths that regularly intersect, and sometimes the foreground path has a chunk missing from it that you'll fall through, even though it's perfectly stable if you're in the background. The trick is to leap over the gap with plenty of momentum on your side, but the speed zipper tends to be too powerful to use (though it is possible), so try taking a run up at it, avoiding the zipper. Also try the networks of high-speed tubes in Zone 2 for largely safe warping, although you can sometimes get caught on edges if you press on the D-pad at the wrong time, and can easily get thrown out of the network into the rest of the level. Metal Sonic returns in the Metal Carrier and attacks them at the Sky Fortr… The Past meanwhile, features an impressive Cathedral in green and red, seemingly encased within a dome structure also. Vector the Crocodile. Metal Sonic is a powerful robot created by Dr. Eggman, for the sole purpose to kill the famous Sonic the Hedgehog and assist his creator in world domination. I think you have to be in the foreground to do it. In Sonic Generations, Classic Metal Sonic is a rival boss. In the 2011 version, the Metal Sonic race is a little bit different. Another good alternative for the Present or Past is another opposing spring formation. When this retreats out of shot to the left of it, the spring can send you sailing to freedom along the bottom road, HOWEVER!.. As you can imagine, the emphasis is very much on speed in this level, like its quick, though much calmer Sonic 1 relative, Star Light Zone. I ripped the stages in the past and wanted to upload them, but the materials ripped VERY incorrectly and some stages even had one material assigned to every object. The placements and contents of this area varies between the timezones, but it's all the same sort of thing. At the very bottom, you'll find some nearby purple and pink structures featuring pipes, solid squares, mesh, tanks.. typical stuff that's not particularly interesting to look at. Now its up to Sonic to save Little Planet before Dr Robotnik can screw up Sonic's future! There are often multiple routes within the network, and you can choose to take a particular turning by holding the left or right direction button as you pass it. Later on in the Present only, just keep following the lowest path to happen across the easiest solution - a small gap containing two opposing springs. Check out Stardust-Speedway's art on DeviantArt. It's easiest to think of the whole level in three-dimensional terms: The main road has two "lanes" - sometimes they're together and it makes no difference which one you're on, other times the two lanes wander away from each other for a while before rejoining. Stardust Speedway: Collect 11 Notes. Download and print in PDF or MIDI free sheet music for Sonic Cd - Stardust Speedway Past by Misc Computer Games arranged by Sveciaost for Piano (Solo) When you make it to the end of the course, a solid wall will instantly seal down behind the winner as he crosses the finish line. Baby Sonic. No notes have been posted in response to this section. Stardust Speedway is the penultimate stage from Sonic CD. Would be nice to see these used in other things. If you're going it alone and just seeing what you can find, I would advise trying to plan a route through that will be long enough for you, low speed at first, before you make your full speed run along it. There's a long pit in the road which is pretty much a dead end, from which the only exit is a diagonal red spring on the left, pointing to the curve on the top right. Add Audio Track. Very classy stuff, and green brickwork can be found below it. On the plus side, all the speed makes time travel practically inevitable, and level designs and even features don't really differ that much between time zones. This is the longest vertical tube, and if you find your way into it when in the Present or Futures, you want to take the third turning on the right, coming up from the bottom of it. This is where the epic race battle between Sonic and Metal Sonic takes place. It's not completely easy to outrun the guy, but not a world of difficulty either, and you should get it nailed within a few attempts at the most. At the end, one large maze of high-speed transport tubing stands between you and the completion of the zone. they're cosmetic, but I still think It's kinda funny how they do that. Without this knowledge, the level remains much less bearable than it can be. As soon as the race starts, peel-out. Laser lights of both red and yellow variety are here too. PC / Computer - Sonic Generations - Stardust Speedway - The #1 source for video game models on the internet! Surprisingly very few different objects to encounter in this level, and no variation in them between timezones, although some aspects of certain objects, such as speed and motion patterns, do vary between individual instances. Later, after restoring Sky Sanctuary and rescuing Knuckles, Modern Sonic is in a black and white hall with a large glass panel with Classic Sonic at the other side of the glass. That's an interesting Ferris wheel... with loudspeakers on it? Instead, stand with him or to the right. I think that in the background of the good future of Stardust Speedway, behind the amusement park and below the horizon, there is a big lake with ships (or islands?) / Turn it up! Summer of Sonic 2013 - Sonic Lost World impressions, Summer of Sonic 2013 - Interview with Takashi Iizuka. Sonic CD's penultimate stage is by far its fastest, both in terms of top speed and consistency, with pretty much nothing but mind-boggling arrays of thin winding and curving roads, and lots of springs and speed-up devices to both send you on your way, and in the complete opposite direction. Use them to run across to the left, along a slightly higher road that ends in a couple of loops, though you'll warp before you really get to them. The Bad Future lacks this, lightly replaced by "Stardust" vocals. So you can imagine that time travelling can't really be all that difficult here, especially if you're playing the PC or Sonic Gems Collection version, which requires only 3 seconds for a time warp. Okay, so, the moderator icon is a Fire Flower, the staff icon is a mushroom, the administrator icon is a Super Star, and the retired staff icon is a small green Yoshi's egg. What was once an impressive cathedral and half-built Eggman statue in Zone 2 is now a large purple mansion of sorts, with green lights emanating from tall windows. Not hard to find but it is well guarded this time, with a blue spiked object on the left, and two floating ghost badnik things inside the area. These thin paths regularly wind and curve every which way, and while straight patches are present too, they are usually quite brief. Sonic Remixed Adventure (Shortened as Sonic Remixed) is a work-in-progress extensive modification of Sonic Mania.Inspired by Sonic Adventure 1 & 2, this mod reimagines stages & characters from which games into a new 2D-classic experience, alongside original elements through the game. (And does this mean that you are going to upload a modified version?) Aside from that English you used, it's left to your mind in my opinion. what gives the textures don't show up in blender. Now, about your course. Different in that Eggman behaves differently. Don't use it at all, and instead, move back towards the curve on the left, and as you're on the curve, take a bold, long jump over the pit, all the way to the far left side. There's a diagonal spring just behind that will instantly throw you back away from it. Snap recorded notes to the grid. Sonic's metallic rival is dead for this game, but don't get too comfortable - he shall return with a vengeance! Now this is a boss in perhaps the most unconventional sense with regard to the kind of thing you normally expect from a Sonic platformer. Starting in the Present, you can find a Past Post simply by proceeding straight forward from the start, along the higher of two intersecting paths. A wonderfully funky, catchy and melodic piece of music accompanies your activities in the Present with a bit of a hip-hop style peppered with often completely incoherent vocal clips similar to those in the standard boss theme. You fail to mention the "Booster Cartridges" that eject from the boosters, almost like a firearm. Beyond that, if you then take the highest possible road you can to the right of the structure, you can find another neat little double spring thing just past the checkpoint. It was converted to MUGEN by Magma Dragoon MK-II. If you must perform a quick dash, use the peel-out rather than the spin dash, as it seems to require less time to charge up. Sonic Runs around Mobius, when suddenly he see's a floating ship looking like the death egg. Simply jump into them to toggle between the two roads. He is not harmful to touch when he is not performing either of these attacks however, and sometimes it's actually useful to keep him just a bit ahead of you, as he will actually be able to knock down with ease all of the spikes standing in the way, regardless of which form he is in. Isolated platforms with springs on them are also common, and despite the precarious nature of all of these paths, there are no purposefully designed death drops to worry about in this level. Title. However, Studiopolis Zone is connected to Chemical Plant Zone instead. VGFacts DidYouKnowGaming? Every single pathway to run on in the whole level is a thin road, and there are no large meaty chunks of level at all. If you win the race really fast, you end up waiting quite a while for Eggman to catch up, which kinda screws you over if you're doing Time Attack. Yeah, I also have ripped stages and the materials are completely wrong for some reason. Stardust Speedway: Why not bring back one of the most iconic Zones from Sonic CD, and have it tied into Studiopolis Zone? Taking the high road, you may wind up here when in the Present. Zone 2 in the Present features a one-off giant dark bronze statue or building of Robotnik's appearance being constructed, occupying a large portion of the area towards the end of the zone. Stardust speedway was always an awesome level in sonic CD glad to see that paticular game getting some aknowledgement.Loved it! Those once shiny horns are now corroded and broken, the same colour as the roads, and the lighter coloured green pipes, disconnected from bits missing, dart around all over the place. In the Past, it's the second turning on the right. Let me explain, dshaynie, when you open it in Blender, left click on one of the buildings, look for the sphere with the texture icon, click one of those, remember the name of the material's texture, go to the texture, click new, open and find the folder that has the texture, click on it 2x and it should appear on the selected item. The building is incomplete though, and there are green structural patterns in various patches on the body of the dome, not to mention the fact that the face is missing an illuminated eye. You'll probably need to find your way inside the tubing network that surrounds it. There's a speed zipper here, but taking it to the right will just get you half way up a closed-off wall. Stardust Speedway: Bad Future (2) Game Name: Sonic CD (Japan) md5sum: e5249c0d6dea8346eedfcb9f866beb70. in the Present there is a Future post on the way that will completely ruin any planned voyage to the Past. This will take you straight to the goal, and there's an open area at the top of the maze in the Good and Bad Future that will also allow you to drop down to the goal, as well. Eggman arrives on the scene above, and do NOT stand in the space immediately to the left of Metal Sonic, as that's where the good doctor is about to fire a deadly laser beam. Run full steam ahead up slopes, rather than jumping up them, where there's a chance you might get caught at some point on it and lose your momentum, and try and anticipate when to jump at curved steps in the road, to stay ahead of your rival. Record keyboard and MIDI inputs. The implications of this are that 1. Music:[link] The most famous and memorable zone from Sonic CD, known for for it's music, musical intrument objects, lot's … - Be careful not to touch any time travelling posts that you don't want to use, as with the frequent use of speed in the level, it's all too easy to be carried off, warping away without a chance to stop yourself in time. And now onto the ever depressing Bad Future. The sky also has st… You can tell when he's putting on this attack, as it's signified by a high-pitched, machine-like sound that lasts for as long as the attack does. The Bad Future's background is occasionally set alight by a thunderbolt in the distance. Want my advice for the best places? It's more Greek than Roman, and the building it the Parthenon (Which is, as well, Greek). Clues as to which is currently activated come from the various thin piping networks decorating the stage, which are layered in the middle, so both Sonic and the panels will be either behind or in front of this piping. It's accessed most easily in the Present or Past where there is a platform to the left that you can leap to it from. Metal Sonic catches up to Sonic and Tails in the Ice zone and battles against them, but is defeated. Sweeper. However, it's never revealed if all Metal Sonic Generators were destroyed, making the player able to interpret their own outcome, I suppose. There's usually some sort of see-through structural decoration on the paths that help highlight whether you're on the foreground or background road, as both Sonic and the panel will either be in front of or behind it. It's finally that time again! This allows both Modern and Classic Sonic to turn into Super Sonic once they've collected at least 50 rings. There are few other levels that can both charm and irritate you in such precisely equal quantities as "Star Light Zone on acid", better known as Stardust Speedway. Slight breach of the universal Sonic law whereby only crushing, drowning and falling off the screen should really be able to kill the character instantly, but I think I'll let it slide just this once. And then there's that brilliant twinkly climax tune, in a similar vein to that of Spring Yard Zone. Long red and white bars run along stretches of the paths, and nifty green laser lights, from an untraceable source below the level map, point back and forth across particular areas. This is one of the only two purposefully designed death drops in the entire game! General Admission is $10.00 per person (adult), Children, 12 years and under are free. Time Eater (Complete) Time Eater (Imperfect) Tornado. They tried their hardest to get it to a CD feeling. Stardust Speedway (Ferris Wheel) Collect 15 Notes. @Telespentry It can do that at times, it did that to me on the Capsule Figurine as well as a Sonic Generations mod model I tried exporting into Blender to only get issues with some of the textures and materials being in the wrong place. Occasionally you'll see neon background boards flashing with dull red colours, taking patterns of various straight lines, and these are particularly common around the huge Eggman statue, which is now fully complete, with ominous yellow eyes. You could instead start running to the right after the point where the post occurs, which is probably fine for the PC/Gems collection version, but the 5 second Mega CD time warp however, though it will still work, will also drop you to your death when you get to the Past because the path takes a turn upwards there. I say purposefully designed, because I have fallen to my death by time travelling on a path that was there in one timezone, but not in another. There's an extra life at the top of the highest loop-de-loop, past the half way point. The thin bars across some paths are patterned yellow here, not red and white. This structure changes depending on the time zone.